Leviathan for VCV Rack 2 · Open Source

V.Tune

An 8 HP companion for Vessel, bringing six performance and voicing controls to the panel alongside a pitch-driven body display.

8 HPVessel companionSix voicing controlsNo jacks
V.Tune front panel

Shape the bowl

Shape the bowl

V.Tune exposes the excitation and voicing settings held by Vessel. Use it to set the strength of triggered hits, work directly with rubbing speed and pressure, and shape decay, resonant imperfections, and stereo width.

It has no audio engine or patch jacks of its own. Vessel remains the source of sound and the home of pitch, material, mallet, ΔHz, output level, performance pads, and CV inputs.

Connect and play

Connect and play

  1. Add Vessel and connect its L and R outputs to your audio chain.
  2. Click the gear on Vessel to spawn V.Tune. You can also add it from the browser and place it immediately to Vessel’s right.
  3. Keep the two modules touching in the same row. V.Tune adopts Vessel’s current settings on connection.
  4. Send triggers to Vessel HIT (T), leave VEL unpatched, and turn VELOCITY to compare hit strengths.
  5. Hold Vessel RUB (G) high, leave INTENSE unpatched, and release the manual RUB pad. Adjust SPEED and PRESSURE to explore friction.
  6. Strike the bowl and compare SUSTAIN, FLAWS, and WIDTH. Keep Vessel ΔHz at zero while first exploring WIDTH.
The performance source matters. V.Tune’s VELOCITY controls externally triggered hits without VEL. Its SPEED and PRESSURE control rubbing only when neither INTENSE nor the held RUB pad overrides them.

Panel breakdown

Panel breakdown

Click a numbered marker for its description. Defaults below are initial Vessel values; connecting to an already configured Vessel adopts its current values.

V.Tune panel with numbered references described in the matching legend1: SPEED12: VELOCITY23: PRESSURE34: SUSTAIN45: FLAWS56: WIDTH67: Vessel link indicator78: Body map and pitch-color lights8
1

SPEED

0–2 rev/s · default 0.2

Rubbing speed around the bowl. Used with PRESSURE when RUB (G) is high, INTENSE is unpatched, and the manual RUB pad is released.

2

VELOCITY

0–100% · default 50%

Strength of gate-triggered hits when VEL is unpatched. A manual HIT uses its pad position; a connected VEL replaces this setting.

3

PRESSURE

0–15 N · default 2.5

Contact pressure for the separate-control rubbing path. Speed and pressure work together: changing pressure can alter the friction response as well as the level.

4

SUSTAIN

0.25×–4× · default 1×

Scales the bowl’s decay times. Lower values shorten ringing and higher values lengthen it. This shapes resonance decay rather than holding an envelope at a fixed level.

5

FLAWS

0–2 · default 1

Scales imperfection between paired resonant modes. Zero removes this mode-pair splitting; higher values increase it. This is a different control from Vessel’s left/right ΔHz.

6

WIDTH

0–100% · default 70%

Changes the separation of the stereo observation positions. Compare at ΔHz = 0 to isolate the spatial effect. It does not change the bowl frequency difference.

7

Vessel link indicator

Top-left edge

Shows the adjacent Vessel connection. Place V.Tune immediately to Vessel’s right. Vessel’s matching indicator turns green when it accepts the control messages.

8

Body map and pitch-color lights

Lower display

Body shading follows the connected Vessel’s center pitch. The seven pitch-color lights track the bowl-color mapping independently. These are visual indicators, not controls or audio outputs.

Control priority

Control priority

V.Tune controlActive whenOverride
VELOCITYVessel receives a HIT (T) edge with VEL unpatched.VEL replaces it for triggered hits. Manual HIT uses vertical pad position.
SPEED + PRESSURERUB (G) is active, INTENSE is unpatched, and the manual RUB pad is released.INTENSE coordinates both values; the held RUB pad takes priority over INTENSE.
SUSTAIN + FLAWS + WIDTHThe companion is connected and active.These remain voicing controls during either hits or rubbing.
Output levelAlways controlled on Vessel.Use Vessel LEVEL; V.Tune has no output-level knob.

For a predictable comparison, change one control at a time and repeat the same gesture. If you hold the RUB pad to audition SPEED, you are hearing the pad’s coordinated intensity gesture instead of the separate-control path.

Body map and color

Body map and color

The lower illustration is a pitch-driven display. Body shading reads Vessel’s center-frequency value, including pitch CV; it does not analyze the output audio or measure activity in a listener’s body. Its Sound+Body associations are a visual mapping. The pitch readout can remain meaningful while the bowl is silent.

Right-click V.Tune and open Body map. Choose Body shading on or Off, then Soft intensity, Normal intensity, or Strong intensity. The menu also reports the linked Vessel target center and the active region labels. These intensity choices affect display opacity, not sound.

Center-frequency bandDisplayed association
20–30 HzChest, abdomen, eyes / ears
30–50 HzSpine, core, legs
50–100 HzLarger muscle groups
100–300 HzThroat, chest, abdomen / flanks
300–600 HzHead and upper neck
600–1000 HzUpper / central head
1000–2000 HzEars and head

The shading blends around band boundaries. The seven chakra LEDs follow Vessel’s bowl-color mapping independently; turning body shading off does not turn off those LEDs. Disconnecting or bypassing V.Tune removes its linked-frequency display data.

Attachment and patch storage

Attachment and patch storage

When V.Tune first attaches to a Vessel, it copies that Vessel’s current six settings before sending control messages. Moving it to a different Vessel therefore adopts the new neighbor’s settings rather than imposing the old ones.

While connected, Vessel keeps a copy of the received values. Detaching or bypassing V.Tune leaves the latest values in Vessel. Reattach the companion to edit them again. Keep direct adjacency: a gap, another module, or placement on the left breaks the connection.

Save the Rack patch with both modules to retain the full setup. V.Tune saves its body-map mode and shading intensity along with its knob settings. Its live frequency display comes from the attached Vessel and is refreshed when the patch runs.

Patch ideas

Patch ideas

A longer bell

Send a regular, sparse trigger to Vessel HIT (T), with VEL unpatched. Begin at SUSTAIN 1×, then compare shorter and longer settings using the same VELOCITY.

Longer decay lets successive strikes overlap; leave enough time to hear each tail when comparing.

Independent friction

Hold RUB (G) high with INTENSE unpatched. Start around SPEED 0.2 rev/s and PRESSURE 2.5 N, then vary one slowly while holding the other still.

This exposes the interaction that the coordinated intensity path normally manages for you.

Resonance and space

With ΔHz at zero, strike a fixed pitch and compare FLAWS at zero and one. Then hold FLAWS steady and sweep WIDTH.

FLAWS changes mode-pair splitting; WIDTH changes observation separation. They shape different aspects of the sound.

Troubleshooting

Troubleshooting

The knobs do not affect Vessel

Check that V.Tune is directly to Vessel’s right, touching in the same row, and is not bypassed. Check the link indicators.

VELOCITY has no effect when I click HIT

Manual HIT uses vertical pad position. Test VELOCITY with HIT (T) triggers and leave VEL unpatched.

SPEED and PRESSURE do not change the rubbing

Release the RUB pad and unplug INTENSE, then keep RUB (G) high. The pad and intensity input override the separate controls.

The knob values change when I connect the companion

This is the attachment behavior: V.Tune adopts the settings of the Vessel it is connected to.

The body map is blank

Check the connection, bypass state, and Body map → Body shading on. No available linked frequency means no active body shading.

WIDTH does not remove the left/right pitch difference

WIDTH changes observation positions. Set Vessel ΔHz to zero for equal left/right tuning.

Reference

Reference

VCV Rack 2 · 8 HP · right-side Vessel companion · six panel knobs · no inputs or outputs · body shading and independent pitch-color indicators.

Vessel User Manual →

Checked against the local V.Tune controls, attachment handshake, body-map implementation, Vessel control priority, and plugin manifest on October 28, 2026. Appearance and available behavior can differ between releases.